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Greek Island Town - Third Person Environment Project

Academic project of a Third Person Game environment. Props where modeled in 3Ds Max and ZBrush and textured with Substance Painter. Photoshop was used as well . The scene was composed and illuminated in Unreal Engine 4.
I worked on this project with my classmate Jordi Vilamú, we shared assets and worked together in order to plan and organize the scene. However I built this scene by myself. I created most of the houses and nearly all of the vegetation as well as some other props.
https://www.artstation.com/jordivilamu
The whole project was made over the span of 6 weeks. We had a tighter deadline than last term and we got the project done very quickly, I'm quite glad with the results.
The Demo Reel presentation was edited on DaVinci Resolve, I sincerely hope you like it.

Props I worked on 1/2

Props I worked on 2/2