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Engineering Deck - Industrial Sci-Fi Interior

Academic project of a Realistic VR Game environment. Props where modeled in 3Ds Max and ZBrush and textured with Substance Suite. Photoshop was used as well . The scene was composed and illuminated in Unreal Engine 4.
All aspects are done by myself, including set-dressing and lighting. The whole environment was done over the span of 5-6 weeks including pre-production. I took great inspiration from Visceral Games' Dead Space and the work of Henri Patrier.
The objective was to create a small interior in a horror sci-fi setting for a VR game. The player would stand in the central room and from 3 corridors they'd be attacked by various monsters that would come crawling from the dark.
As such we had to restrict ourselves to not using too many materials (2K textures), avoiding complex shading and limiting our polycount. The project worked perfectly in-game with a solid 100f while testing it on an Oculus Rift VR headset.

I thoroughly enjoyed working on this environment, as I love the style and theme we had to adhere to. I do hope you enjoy the result as much as I did creating it.